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Slots Terminology
The
traditional historic name for slots was "The
One Armed Bandit" and it is easy to
understand why they got that name. But slots
machines have graduated from those early
Western times and gained "some" more
friendly names, the most popular of which is
simply "slots" or slots machine. They have
also gained in status from "machine" to high
tech slots that have entered the computer
age with a vengeance.
Credit Meter: When the player slides a bill
into the coin acceptor, the credit meter
will record the number of tokens the bill
represents. For example, a $20 bill will
record 80 credits on the credit meter of a
quarter slots machine.
Electronic Gaming Machines: This term
includes all coin operated casino games such
as slots, video poker, flip it games, horse
racing games, and all other coin operated
electronic games.
Fill: When hoppers run out of coins, a fill
is called for which simply means an
attendant gets a bag of coins from the
cashier and refills the empty hopper.
Hold: This is the opposite of a payback
percentage. It is the percentage of money
played that is retained by the casino. If a
machine is set to payback 86%, the hold is
14%. The hold can range from 1% or less on
large denomination machines to as much as
25% to 30% on penny or nickel machines at
certain casinos.
Hopper: This is where the coins are held in
the machine. Often hoppers are filled to
overflowing by players, so they don't only
run empty they sometime are overflowing.
When this happens the excess coins drop into
a bucket underneath the hopper. The buckets
are usually emptied in the early morning
hours when the traffic is light.
Hopper Fill: When there are not enough
tokens in the hopper to service the player,
a hopper fill is required. Casino personnel
open the slots machine and fill the hopper
with tokens, usually stored in a cabinet
underneath the slots machine itself. When
you witness a hopper fill, note that the
casino employee, after emptying the clear
plastic token bag, will hold the bag up to
the security camera so that the camera can
record the fact that the bag is empty.
Loose slots: This refers to any slots
machine that is paying off. It is "loose"
with its money. Also known as a "hot"
machine. The opposite of a tight slots.
Payback Percentage: This is the percentage
of money bet on a machine that is returned
to the players over time. If a machine is
set at the factory to pay back, say 86%, it
will pay that percentage back to the players
over several hundred thousand pulls.
Pay Cycle: It is a widely held belief that
slots go through pay cycles which means
that, after taking in a number of coins They
must pay out in order to meet the percentage
payout that has been programmed into the
software.
Pay Line: Usually the line in the middle of
the slots window but also it can be three
lines or even five lines. Only winning
symbols on a pay line will drop coins in the
tray.
Pay Table: This table is usually located
above the reels. It describes the amounts
paid off for different combinations at
different bet levels. This is a very
important aspect of slots and players must
be aware the pay table of individual
machines. On electronic machines the pay
table appears on the monitor when called by
the player.
Progressive Meter: This is a large
electronic display placed above the linked
progressive machine that displays the amount
of the progressive jackpot.
Progressive Slots: This is a group of
machines linked together to produce a bigger
jackpot. The machines may be in one casino
or may be located in several different
casinos. A small portion of every pull is
added to the large "progressive" jackpot.
They are so called because, as time goes on,
the jackpot gets progressively larger.
Generally a progressive jackpot only pays
off with a max coin pull.
Pull: The casino considers one spin of the
reel to equal one handle pull.
Random Number Generator: This function of
the central processor unit of a slots
machine mother board produces a random
number used by the slots machine software to
"seed" the program that decides where the
reels stop.
Reels: The reels upon which the symbols are
displayed, usually three reels but sometimes
you will find a two reeler and four or even
higher. The more reels the machine has the
harder it will be to hit the jackpot.
Stops: Also known as symbols. These are the
images of fruits or bars or even blanks
where the reels "stop".
Symbols: This refers to the images of fruits
or bars or Betty Boop's that decorate the
reels on a slots machine. The combinations
of these symbols that rest on the payline
when the reels stop determine the payout.
Symbols are also referred to as stops.
Take Cycle: This is the opposite of the pay
cycle. If you subscribe to the pay/take
philosophy then you believe that a pay cycle
is followed by a take cycle, whereby you may
get the odd small hit but essentially it's
feeding time for the slots.
Tight slots: This is a machine that is
"tight" with its money, it is not paying off
too much. Also known as a "cold" machine.
The opposite of a loose slots.
Tilt: Slots tilt usually because they have
run out of coins, or, because a coin is
jammed in the mechanism. They stop paying
and the tilt light comes on. Coins owing the
player are held in the slots memory and will
pay after corrections have been made to the
problem. I have never seen a machine that
didn't give out the correct number of coins,
regardless of a tilt.
Window: This is the glass cover behind which
the reels spin. The pay line is usually
painted across this window. |